| Senior Technical Animation Designer | - 3d characters, digital art for AAA / advertisment

character rigger/tech art

We are currently looking for a Technical Artist/Rigger who is extremely proficient in the character pipeline for both Maya and Unreal. This rockstar is a strong communicator, has experience rigging characters in maya, integrating assets in Unreal and has a proven ability to retarget animation, and create physics/dynamic setups. A proficient level of English is required.

Who you are:

· Strong portfolio in rigging facial and body

· Strong understanding of Unreal and implementations

· Familiar with cloth setup in UE and facial blendshapes

· 2+ years experience as a technical artist or rigging artist in the videogame or VFX industry

· Experienced with Maya

· Experienced with rigging and skinning characters

· Strong understanding of a real-time workflow for animation

· Great team player, self motivated and can communicate well

· Strong understanding of a real-time cloth solutions

· Located in North America or South America (preferred)