| Senior Technical Animation Designer | - 3d characters, digital art for AAA / advertisment
character rigger/tech art
We are currently looking for a Technical Artist/Rigger who is extremely proficient in the character pipeline for both Maya and Unreal. This rockstar is a strong communicator, has experience rigging characters in maya, integrating assets in Unreal and has a proven ability to retarget animation, and create physics/dynamic setups. A proficient level of English is required.
Who you are:
· Strong portfolio in rigging facial and body
· Strong understanding of Unreal and implementations
· Familiar with cloth setup in UE and facial blendshapes
· 2+ years experience as a technical artist or rigging artist in the videogame or VFX industry
· Experienced with Maya
· Experienced with rigging and skinning characters
· Strong understanding of a real-time workflow for animation
· Great team player, self motivated and can communicate well
· Strong understanding of a real-time cloth solutions
· Located in North America or South America (preferred)